
21 days
Fighting Addiction
Go into the rooms of the soul. Name the old beliefs. Release the pattern. Win the next hour.
A daily fight practice for craving and habit. This is not medical advice.
Your builder
Day 1 of 21
0/21 kept
One new day on this path each calendar day. Miss a day and you pick up where you left off — the path does not start over. Other paths can still be sat today.
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How it works
Each day is its own descent — a different room in the subconscious, a different old belief to take off the wall.
Sit with the voice on. Ara takes you down for more than ten minutes: trance, the room, the release, then addiction-free affirmations.
The last two minutes are only the theta pulse. Headphones. One new day each calendar day. Miss a day and you continue from where you left off.
This is hypnosis for the fight, not medical advice. It does not replace a clinician, a group, or care you already need.
Care
This is not medical advice. These sittings are for rest and practice only.
Do not use them while driving or where you must stay alert.
If you are in withdrawal, crisis, or danger, that care still belongs with a professional. You can pause, open the eyes, and feel both feet.
This path is part of Theta Circle. Join to sit all twenty-one guided days.
Join Theta Circle- 01Name the EnemyThe naming room. Say what has you. No glamour. No denial.
- 02Hold the LineOpens after the day before
- 03Ride the UrgeOpens after the day before
- 04Empty HandsOpens after the day before
- 05One More BreathOpens after the day before
- 06Break the DealOpens after the day before
- 07Know the AmbushOpens after the day before
- 08Shame is the Ally of the HabitOpens after the day before
- 09Fight With a SubstituteOpens after the day before
- 10Night FightOpens after the day before
- 11Get Back UpOpens after the day before
- 12Leave the Old BattlefieldOpens after the day before
- 13What It Was Standing In ForOpens after the day before
- 14Take Back the MorningOpens after the day before
- 15Let the Body Come Off ItOpens after the day before
- 16Lay a New TrackOpens after the day before
- 17Call In HelpOpens after the day before
- 18Win the Boring HourOpens after the day before
- 19Drop the Case, Keep the FightOpens after the day before
- 20Win TodayOpens after the day before
- 21Stay in the FightOpens after the day before
